This is going to be a very bare
bones post, no videos or pictures and it’s kind of improv. But whatever, I
just need to get back into writing stuff again.
So I have a question, why don’t
game developers start making their games at the end? I just finished Deus Ex
Human Revolution a few hours ago, and again I was treated to a very… can I call
it Mass Effect 3 ending? I suppose that is not very fair to either game, or the
topic that I am talking about. I guess it is around this point that I should
warn against spoilers too.
I will just
get to the point; this is another game where they have you make choices
throughout the story, but once you get to the end it just kind of stops. It
then asks you nicely to push one of four buttons that will decide the fate of
the world apparently (except it doesn’t because this is a prequel). Now in a
world that is as finely crafted as Human Revolution, where most of what you see
is explained by either back-story, science, or both, one of the first question
I asked is, “who the hell built this and why!?”
You expect me to believe that
inside of a massive trillion dollar climate control laboratory, they spent the time to
create a hidden room with 4 buttons that do what? Edit the testimony of a
raving mad man in order to convince the world that some group is responsible
for all the worlds’ problems? And after I choose, I’m rewarded with a vague
monologue about the choice I made, without seeing its impact. It undermines
everything, all the choices that I had made up to that point, not to mention is
rather contrived ending when compared to the thought out story found in Human
Revolution.
It’s obvious that this game was not
finished. That this was contrived in order to tie up all loose ends in the plot
quickly. This is not something unique to just this game either, because Mass Effect 3,
Alpha Protocol, Fallout 3, KOTOR 2, Skyrim, and Final Fantasy XIII just to name
a few, also have the same problem. So why is it that game developers keep making
the same mistake, and throwing in rushed ending?
For any one who has ever worked on
a long term project, you know that you don’t always make the product that you
wanted to create. Deadlines move, problems occur, and often just finishing it on time
in working condition is satisfaction enough. So I am sympathetic when content
is not complete… most of the time. Human Revolution, for the most part, felt
finished with the clear exception of this ending scene. Even so, it’s enough to
drive me insane. It’s really getting frustrating to know that every time I am
about to finish a game that I enjoy, I’m in store for some cobbled together
excuse for a finale.
So what’s the solution? I think
that the first thing that every game developer should work on is the ending. It
needs to be awesome, loud music, maybe giant monsters, water skiing Peruvian
extra-terrestrial aliens, 50 minute long romance scenes; really whatever floats
your fancy. After that they need to write a story that fits the ending, and
then do whatever it is game developers do for the rest of the game. I never want
to see a Franken-ending (that’s a thing now) ever again!
Any for those of you who were
wondering, I really liked Human Revolution. It was a fun game, well, except for
that ending.